Tiny Tina’s Wonderlands is clearly inspired by Dungeons & Dragons. That’s why Hero Points serve as a way to spend points on your character sheet to acquire attributes. These Hero Stats can influence everything from your critical damage to your cooldown.
Initial Hero Points
Like every good RPG sheet, your character starts with a few points. These starting points are determined by your backstory and have a big impact on which class you selected.
Each backstory defines which attribute you will focus on, so it is important to know which one you will choose to best match your class. If you want to know which backstory to choose you can look at this backstory guide.
How do I earn more Hero Points?
You will receive more Hero Points every time you level up in Tiny Tina’s Wonderlands. When you reach Level 20 you’ll get an extra bonus Hero Point.
Is there a limit of Hero Stats?
Yes, each attribute has a Hero Stats cap. Ranging between 28 and 35 points.
Is there a way to go over the limit of Hero Stats?
You can boost you Hero Stats beyond the limit by performing challenges in Tiny Tina’s Wonderlands and completing these will give a permanent boost to one of the Hero Stats.
But in addition to Hero Stats you also have Myth Rank to increase your power even more.
What does each Attribute do in Tiny Tina’s Wonderland?
You will have 6 attributes in Tiny Tina’s Wonderlands: Strength, Dexterity, Intelligence, Wisdom, Constitution, and Attunement.
Each of them offers different bonuses that will affect your gameplay.
Strength affects your Critical Damage, so it’s best in builds that want to deal massive damage. For each Hero Point added to this attribute you receive +1.25% Critical Hit Damage, with a maximum of 31 Hero Points or +38.75% Critical Hit Damage.
This is a good attribute for anyone who wants to play as: Clawbringer, Brr-Zerker, Stabbomancer.
Dexterity influences your Critical Hit Chance, where each point added increases your Critical Hit Chance by +2%. It can have a maximum of 31 Hero Points or +64% Critical Hit Chance.
This is a good attribute for anyone who wants to play as: Stabbomancer, Spellshot, Spore Warden.
Intelligence affects your Spell Cooldown Rate. For every Hero Point invested in intelligence you get +1% Spell Cooldown. It can reach a maximum of 31 Hero Points or +31% in Spell Cooldown Rate.
This is a good attribute for anyone who wants to play as: Spellshot, Graveborn.
Wisdom influences your Status Effect Damage, so if your build depends on Elemental Damage it might be your focus. For every point invested it increases +2% Status Effect Damage. Can have a maximum of 30 Hero Points or +60% Status Effect Damage.
This is a good attribute for anyone who wants to play as: Stabbomancer, Graveborn.
Constitution is the attribute for those who want to be more tanky, as it increases their Maximum Health/Ward. Each point invested increases by +2.5% Maximum Health/Ward. Can have a maximum of 28 Hero Points or +70% Maximum Health/Ward.
This is a good attribute for anyone who wants to play as: Brr-Zerker, Clawbringer, Graveborn.
Attunement influences your Action Skill Cooldown. For each point invested you receive +1% Action Skill Cooldown Rate, being able to receive a maximum of 35 Hero Points and reaching +35% in Action Skill Cooldown.
This is a good attribute for anyone who wants to play as: Spore Warden, Brr-Zerker.